12/19/2023 0 Comments Ffx sphere grids![]() ![]() All characters will start roughly in the middle of the Grid (with Kimahri’s Lancet being the center node), and are free to go down any path that they want. The Expert Sphere Grid mixes characters’ paths a lot more. This is the recommended Grid to use for new players. Characters will start in their own section of the Grid, and their paths will be mostly linear for most of the game. ![]() The Standard Grid is the one that was in the original Final Fantasy X (with some added Extract abilities to get Red Spheres easier). There are two types of Sphere Grids you can choose from at the beginning of the game Standard and Expert. Tidus with a full Sphere Grid and mostly maxed out stats Standard Vs. ![]() The only requirement with using these spheres is that the node must’ve been activated by another character. Yellow Spheres will allow you to activate a node from anywhere on the Sphere Grid. Once one of these nodes is unlocked, it unlocks in every other characters’ Sphere Grid as well, and converts into an empty node. There are four levels of locks, and you need the sphere of the corresponding level to unlock it (for example, a Lv. It’s worth noting that stat nodes converted by a Purple Sphere will be better than the standard nodes in the Grid (a STR node will give +4 as opposed to the normal +1-3). There is a Purple Sphere to match each of the basic stats in the game: Strength, Defense, HP, Magic, Magic Resistance, MP, Agility, Accuracy, Evasion, and Luck. Purple Spheres fill in an empty node and turns it into a stat node (which then will need to be activated with a Red Sphere). Every character is eventually able to activate every node in the grid. These you will not be able to unlock until later in the game (it’s worth noting that it’s easier to go into other sections in the Expert Sphere Grid). While it is possible for characters to cross over into each other’s sections, most of the paths are initially blocked by locked nodes. To activate a node, you will need a sphere that associates with the stat or ability.Ĭharacters will start in different sections of the Sphere Grid. The empty nodes you will be able to fill with a stat as you progress in the game, while the locked nodes prevent you from going down a certain path. There are also empty nodes and locked nodes present on the grid. Most nodes will be associated with either a stat (for example, a node can add +1 STR) or new ability. Lvs are used to move across the Sphere Grid, costing 1 level to move forward on your chosen path by one space, or move up to four spaces backwards on the path you’ve already created.Ī character’s path across the Sphere Grid will be highlighted as you move through it. Once the character gets enough AP, they will gain a Sphere Level (S. In battle you will gain AP for each character that participated in the fight. There are two types of Grids you can choose from when starting a new game: Standard and Expert. Instead, it uses the Sphere Grid system, which allows you to increase each character’s stats and learn new abilities. Just make sure they're all based around dealing physical damage.Final Fantasy X does not have a traditional leveling system that most RPGs do. HOWEVER, there's basically nothing wrong with sending Tidus/Rikku/Auron/Wakka down each other's paths to create some variation between those folks. FFX isn't 100% built for the Expert Grid's flexibility. Kimahri's a tricky one, of course most of his weapons are physically-oriented (including the Piercing trait) but his Overdrives are mostly based on your Magic stat.īut yeah, turning fighters into mages generally just cripples their usefulness, thanks to the way Overdrives and weapons you'll find tend to be very clearly about dedicated magic or dedicated physical roles. And since the black magic and white magic paths kinda crisscross over each other, it's a good idea to make sure Yuna's got some offensive magic at her disposal (though you'll certainly want to make sure the white magic is getting learned too). 3 Keyspheres very early (and that's a good idea in the non-Expert grid anyway).Īpart from that, it's pretty important to keep physical fighters as physical fighters (because of the weapons you're getting from chests) and magic users as magic users. Getting Kimahri Steal and Use is great for getting Lv. ![]()
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